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"Even now, at 25% and early sales data, we’re looking at some modders making more money than the studio members whose content is being edited."īethesda pointed out that open IP licenses, which give creators access to IP but not development tools, typically offer just 15-20% revenue share. How do we value an open IP license? The active player base and built in audience? The extra years making the game open and developing tools? The original game that gets modded?
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"The percentage conversation is about assigning value in a business relationship.
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Even this weekend, when Skyrim was free for all, mod sales represented less than 1% of our Steam revenue. "This is not some money grabbing scheme by us. After much consultation and research with Valve, we decided it’s the best place to start," Bethesda said. It is the current industry standard, having been successful in both paid and free games. "Is this the right split? There are valid arguments for it being more, less, or the same. this percentage was determined by Bethesda, not Valve, at its discretion. Bethesda takes 45%, and the modder gets 25%. Valve takes 30%, as it does on every transaction on Steam. How much are modders earning?īethesda outlined the revenue split delivered by the paid modding system. Yet, in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations." One doesn’t replace another, and we want the choice to be the community’s. "There are certainly other ways of supporting modders, through donations and other options. But we also believe our community wants to reward the very best creators, and that they deserve to be rewarded. We love that Valve has given new choice to the community in how they reward them, and want to pass that choice along to our players," the studio said in a statement published on the Bethesda blog (note for visitors from the future: click the link again after passing through the age gate and language selection screens, if the post has vanished off the front page). "We believe mod developers are just that: developers.
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Bethesda Game Studios has released a lengthy statement explaining why it elected to trial paid mods for Skyrim, and explaining the revenue split.īethesda has said paid mods are still in their infancy, and that it is listening to feedback and will make changes if necessary.